#pragma once
#include "oglviewinterfaces.h"

#include <matrix.h>

class RotationNode :
	public ICustomDraw
{
	mdsMatrix<3, double> m_matRot;
public:
	RotationNode(void);
	virtual ~RotationNode(void);

	void SetMat(const mdsMatrix<3, double> matNew) { m_matRot = matNew; }
	virtual void Draw();
};
